Various financial aids for training (“chèques formation”) may be available for companies based in the Walloon region. Contact the organizers for further information.



The 3D Academy (3DAC)  features this year a unique, innovative, state-of-the-art, hands-on 3+1 days training session with international 3D & VR experts Céline Tricart (USA), Steve Schklair (USA), and Christophe Hermanns Belgium) on the topic "Get going in 3D cinematic VR (3DCVR)!". Learn how to produce your own 3DCVR contents in real & synthetic images: script-write, model, stitch, visualize, navigate,...

This one-of-a-kind training session is organized in collaboration with the Advanced Imaging Society and the new VR Society, both based in Hollywood, CA.

On Days 1-3, the 3DAC trainers - with decades of combined experience in 3D moviemaking and VR, both from Hollywood and Belgium - will take you by the hand - in a small, hands-on, working group - and propel you into the select world of producing the world's best 3DCVR contents in both 3D real images and 3D synthetic images. You‘ll use state-of-the-art equipment and software including 3D 360° cameras, headsets, input devices, stitching software, and VR models & software. You'll then revel into immersing yourselves in your own 3DCVR creations! Along the way, you'll learn the ropes of 3D stereography, directly from 3D experts.

On Day 4, you'll join 3D Stereo MEDIA's continuing buffet of 3D & VR, including pitches of the 3D Film Booster, stellar presentations of the Professional conference, and the glitzy Awards ceremony, with participation of the Hollywood-based Advanced Imaging Society and Brussels-based 3D Guild.

Throughout, you'll network with other 3D Stereo MEDIA participants with varied backgrounds, including scientists, engineers, artists, business persons,...

Whom for?

  • Artists & business-persons: producers, directors, stereographers;
  • Scientists, engineers, computer scientists, technicians;
  • Anyone wishing to produce his/her own 3D VR contents.

When & where?

12-14 December at University of Liège and Théâtre de Liège.



The following information is very preliminary. Stay tuned!

Each participant MUST bring a properly equipped and configured laptop, ready for VR/AR use, and powerful enough to run 3D applications. Participants will connect loaned Oculus, Kinect 2, and Hydra to their laptops. Laptops MUST meet all requirements of Unity 5.0 (, be preloaded with a copy of this tool, and have both HDMI and USB 3 connectors (for Oculus and Kinect 2). Windows 8 is required to run the Kinect. Please, note that the instructors will focus on the use of the equipment, and will not deal with individual configurations issues. Participants will have the opportunity to test their equipment at the beginning of the course.

What you get

The participants will receive the source code of most demos shown and the 3D models used. They will also get copies of the slides.


The detailed program & schedule of the 3DAC will be distributed on site to its participants.

Bird's eye view of program & schedule

Day 1: Mon 12 Dec 2016 (9:00 - 18:00)

Get acquainted with 3D cinematic VR
Understand the VR environment and write your own script
-History of VR. Why now? Oculus Rift, Facebook, market projections
-Understanding the various types of VR – Semantics
-The current and future VR headsets
-The participants get to see a selection of the Best of VR content
-Introduction to VR storytelling
-Participants write a basic VR short film in small groups
-Presentation and discussion about the scripts


Day 2: Tue 13 Dec 2016 (9:00 - 18:00)

Create & use real-image 3DCVR contents
Shoot and edit a 360° 3D content in real images
-Each group shots their VR short film
-Introduction to VR Data Management
-Each participant gets the data from their shoot
-Introduction to the VR toolsets for post: Mettle, Dashwood
-Export and screening of the VR shorts in the VR headsets


Day 3: Wed 14 Dec 2016 (9:00 - 22:00)

Create & use synthetic-image 3DCVR contents
Shoot and edit a 360° 3D content in synthetic images
-Overview of development tools for VR
-Basic principles of VR tool "Unity Engine"
-How to build a basic VR application
-Ergonomics of VR applications: what to do & what to avoid
-Input & output devices of VR applications
-How to build an interactive VR application
-How to go further with VR & Unity


Day 4: Thu 15 Dec 2016 (9:00 - 18:00)

Enjoy pitches, conference, 3D VR demonstrations, & celebrations


The organizers reserve the right to make changes to the program & schedule at any time.





CEO & CTO of Vigo Universal – Master’s in IT engineering with more than 15 years of experience in software design. He started programming video games at the age of 7, worked for years as freelance for different video games companies in Belgium, Paris, Singapore… In 2011 he created Vigo Universal, focused on six main areas: design, IT, robotic, event, replication & photo. All with one commun base : the new digital technologies.


Céline Tricart is a virtual reality (VR) filmmaker and the founder of Lucid Dreams Productions, a production company specializing in new technologies and the future of storytelling. Her work was showcased in numerous Academy Awards festivals and she is the recipient of a Creative Arts Award by the Advanced Imaging Society amongst other accolades. Céline Tricart currently develops numerous projects in stereoscopic 3D as well as in VR.


Key events & corresponding dates for 3DAC 2016

Last day of early-bird registration fee20 November 2016 (Sun)
3DAC (Liège, Belgium)12-15 December 2016 (Mon-Thu)
Networking evening (Liège, Belgium)13 December 2016 (Tue)
Gala evening (Liège, Belgium)15 December 2016 (Thu)


3D Stereo MEDIA becomes Stereopsia